Tag: active learning
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ACUE Teaching Certification Program with Drs. Barker, Perry, & Kopacz Podcast
Reflecting on their experiences completing the ACUE Certification in Effective Teaching, professors Nancy Barker, Merry Perry, & Ola Kopacz share what they learned from the year long program. Cohosts: Jes Drass and Dr. Tom Pantazes Closed Captions Show Notes: ACUE Certification in Effective Teaching Supporting Faculty Excellence | Pennsylvania’s State System of Higher Education PASSHE…
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Course and Activity Design, Inclusive Teaching and Accessibility, Instructional Delivery, Integrating Research and Teaching (SoTL)
Found Poetry Activities with Dr. Nancy Pearson & Dr. Rebecca Rich
Found poetry advocates Dr. Nancy Pearson and Dr. Rebecca Rich describe how they came to incorporate found poetry techniques into their English and Public Health courses. Cohosts: Jes Drass and Dr. Tom Pantazes Closed Captions Research Connection: Johnson, J. (2019). Using found poetry to cultivate student literacy, empathy, and creativity. Social Studies Research and Practice,…
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Creating an Immersive Virtual Kitchen Experience in ThingLink with Dr. Holik Podcast
Nutrition professor Dr. Michael Holik describes creating a virtual reality kitchen experience for his students using ThingLink. Cohosts: Jes Drass and Dr. Tom Pantazes Closed Captions Research Connection Batista, J. A. F. A., Souza, M. M. P., Barros, T. D., Gupta, N., & Reis, M. J. C. S. (2022). Using the ThingLink computer tool to…
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Review of the Fall 2025 CELT Podcast Club
During the Fall 2025 semester the Committee for Excellence in Learning and Teaching (CELT) ran a podcast club in lieu of a book club for the first time. Participants were provided a selection of podcasts on a relevant teaching topic and then gathered to discuss what they learned. Session 1: Classroom Assessment Techniques The first…
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Using Novel Technologies to Teach BioChemistry with Dr. Tom Kwiatkowski Podcast
Biochemist Dr. Tom Kwiatkowski shares how he incorporates Nanome Virtual Reality and AlphaFold AI into his instructional practice. Host: Dr. Tom Pantazes Closed Captions Research Connection: Berkmen, M. B., Balla, M., Cavanaugh, M. T., Smith, I. N., Flores‐Artica, M. E., Thornhill, A. M., … & Peterson, C. N. (2025). An idea to explore: Use of…
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Case Conceptualization Project with Dr. Matt Snyder & Dr. Lynn Zubernis Podcast
Counselors and creators of the case conceptualization framework Dr. Lynn Zubernis and Dr. Matt Snyder describe how they utilized CELT grant funding and a collaboration with theater students to create ten video cases demonstrating their method in action. Host: Dr. Tom Pantazes Closed Captions Research Connection: Zubernis, L., & Snyder, M. (2015). Case conceptualization and…
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The 2nd Year of Tenure Track with Dr. Kronmuller-Harvey and Dr. Trill Podcast
Two years into the tenure track, Dr. Danielle Kronmuller-Harvey and Dr. Kasey Trill reflect on the challenges and accomplishments of their first two years at West Chester University. Hosted by Dr. Tom Pantazes and Amber Alvord Closed Captions Research Connection: Larson, L. R., Duffy, L. N., Fernandez, M., Sturts, J., Gray, J., & Powell, G.…
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Teaching AI in Criminal Justice: Career Exploration
During the summer of 2025 a group of West Chester University faculty joined a Teaching Circle focused on creating lesson plans to teach AI topics. Dr. Cassandra Reyes created the following lesson plan to introduce students to AI’s role in the criminal justice system while encouraging critical thinking, ethical reflection, and hands-on engagement with generative…
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Differences between Game-Based Learning and Gamification
Integrating games into the learning environment can increase learner engagement and sustain motivation using concepts like goals, interaction, feedback, problem solving, competition, and narrative. There are two approaches to incorporating games into instruction, Game-based learning (GBL) and gamification. Game-Based Learning Game-Based Learning is an active learning pedagogical approach where games are used to increase student…
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Gamification
Is where game characteristics, elements, and principles are integrated into learning activities. Here, learning activities promote student engagement and motivation to learn. Components of gamification could be points systems, badges, leaderboards, discussion boards, quizzes and classroom response systems. Gamification is different than game-based learning. Gamification adds game-like elements to a lesson whereas game-based learning uses…
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